Mercer's Corner

Games Like Godtear: What You Fight Over Changes Everything

Written on September 8, 2026 · by Nolan Mercer

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Godtear made a smart choice that a lot of skirmish games do not. It made killing things worth less than holding things.

Knock out an enemy champion and you move the battle ladder four steps. Finish a round with your banner planted on an objective hex and you also move it four. Suddenly the aggressive play and the positional play are worth the same, and the whole game reorganises around that equivalence.

If you are looking for games like Godtear, the useful lens is what the game makes you fight over.

How Godtear structures a fight

Two players, hex board, champions each leading a band of followers. Five rounds, each split into a Plot phase where you position and claim objectives with almost no damage, and a Clash phase where the same characters flip to combat-oriented skills.

Champions come in four classes that score differently. Slayers get bonus points for knocking out enemy champions. Maelstroms for killing followers. Shapers for planting banners. Guardians for protecting the warband. So your team composition determines what you are trying to do, not just how well you do it.

Scoring is a tug of war. Actions move a token along a ladder, and whoever holds it at the end of the round takes that round’s victory points. First to five wins.

The result is a game where you are constantly weighing a kill against a position, and where the phase structure means you telegraph intent before you can act on it.

Other objective-driven skirmish games

Warhammer Underworlds is the closest relative. Objective cards in your own deck define what you are trying to achieve, so two players on the same board can be pursuing entirely different goals.

Aristeia frames it as a televised sport, with control zones and a very tight arena.

Guards of Atlantis II replaces objectives with lane pressure, where your win condition is structural rather than points-based.

A different answer: objectives as fuel

Trials of MAYA, out on Gamefound September 8, 2026, uses objectives too, but they do a different job.

What is Trials of MAYA?

Trials of MAYA is an expandable card-driven arena combat game. It combines three genres: MOBAs, classic 90s tactics games, and TCGs without booster packs. It plays 1 to 4 players in 60 to 180 minutes for ages 14 and up, with nine asymmetric champions across five game modes.

In Godtear, objectives are how you win. In Trials of MAYA, objectives are how you get stronger, and towers are how you win.

Multiple objectives stay open all game, and different ones reward different playstyles. Each champion can complete one per round, and the first to complete a non-starter objective takes the full reward while later players get less. Completing them pays XP, which buys maximum health, permanent energy income, extra trait symbols, and skills that branch into one of two second-level versions.

So the objective race is real and contested, exactly as in Godtear, but winning it makes your champion better rather than moving you up a scoreboard. The actual win condition in the flagship Siege mode is structural: bring down the enemy towers while defending your own.

The other structural difference is turn order. Godtear alternates activations within phases. Trials of MAYA has every player commit a card face down onto a three-slot action mat each round and reveal simultaneously, with the number setting initiative now and returning as energy two rounds later.

Rulebooks and public metadata are on BoardGameGeek, the full breakdown is on the official page, and there is a Tabletop Simulator build.

Which suits your table

Godtear is the tighter, shorter, more tournament-shaped game, and its warband-building sits between games rather than during them.

Games like Godtear that put progression inside the match give you a different arc: the early game is about establishing position and picking a growth route, and the late game is about executing with tools you built. If you liked Godtear’s objective tension but wished the fight itself escalated, that is the direction to look.

Follow or back Trials of MAYA on Gamefound.

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